Devlog #6 - characters
Hey, itch.io!
This week was entirely dedicated to character sprite generation.
With over 30 characters planned for the game, my main focus was establishing a workflow that ensures visual consistency across the entire cast. Although I'm using AI tools to assist in the process, it’s crucial to avoid randomness.
I’ve been using a combination of manual sketching, ControlNet, and specific layering techniques to ensure that poses, faces, and outfits match exactly what I envisioned for the story. Speaking of outfits, I’m using a method where clothing is generated and rendered as separate layers, allowing characters to change costumes seamlessly without losing their structural base.
Next week, I plan to wrap up the character art and dive back into writing the script.
To see more, check out the full post and support the development on our Patreon!
Here, a preview with a few characters (note: none are definitive, things can change during the development):



See you all next week!
Under Two Skies
| Status | In development |
| Author | memoriabit |
| Genre | Visual Novel |
| Tags | Coming Of Age, Meaningful Choices, Mystery, Narrative, Point & Click, Romance, Story Rich, supernatural, Time Travel |
| Languages | English |
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