Devlog #1-3


Hello, itch.io community! This is the official debut of Under Two Skies' devlog presence here. 

You might be wondering why this is labeled 'Devlogs #1–3', right?

I’ve just launched this page, but development has been underway on Patreon for a few weeks by now. Since many users will find us here first, this post serves as a concise recap of our initial progress.

⭐ IMPORTANT: devlogs here are concise, public summaries.
Full, detailed devlogs are available to our supporters on Patreon.

Devlog #1

The beginning of development, with many things to be decided and adjusted. To have as much time as possible to the game, I decided to publish weekly updates, with minor notes along the week if I feel they are interesting enough.

  • Planning: The beginning of development, where many core decisions and adjustments were made.

    • All base architecture is now set: characters, menus, options, and general project structure.
    • Initial work on the game's visual style; designing backgrounds and sprites.
    • Created animated intro screen early on to establish the game's "mood."
    • Implemented the first interactive objects and the basic Point-and-Click structure.

    Devlog # 2

    • Began work on our in-game social media, 'Facelist,' quickly achieving a satisfactory initial result.
    • Point-and-clic segment improved with new HUD and simplified code (requires further polish).
    • Working on modal windows for objects, now with more interaction.
    • Improvements on interface: fonts, icons.
    • Improved the 'Extra Options' menu. The Music Room is now set with track controls.
    • Implemented the core relationship system code and initial adjustments for easier scripting integration.
    • Set up the "Choices" screen for tracking player decisions at crucial plot points.
    • Reworked on interface; game fonts set. Removed Font Awesome, adopting Material Symbols from Google (more options and free).
    • Implemented initial gamepad compatibility and detection. The game menus now show specific icons for Xbox, PlayStation or Steam Deck controllers.

    Devlog #3

    Working on John's journal, this took most of the week.

    • Revamped the core system from the original Encyclopaedia Framework to fit our needs.
    • Added new visual effects for characters and faces when they are communicating via phone or internet.
    • Reworked the dialogue screen with new visuals.
    • Simplified the code for the relationship system for more straightforward usage in the script.
    • Seven new line-arts for John's Journal and colored them by hand. 
    • Two new Journal entries were written.

    ---

    Find the full Devlogs, with more images and technical details, on our Patreon: https://www.patreon.com/memoriabit

    Thank you for following Under Two Skies! We look forward to your comments!

  • Leave a comment

    Log in with itch.io to leave a comment.